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Zaczęty przez ChanibaL, 2020-09-19 09:58:15

0 użytkowników i 1 Gość przegląda ten wątek.

ChanibaL

2020-09-19 09:58:15 Ostatnia edycja: 2020-09-19 10:03:31 by ChanibaL
Trochę późno zauważyłem, ale a nóż się uda jeszcze zarejestrować.
Dla zainteresowanych rejestracją, jest automat na webliero (choć może aktualnie nie działać), lub pisać na discorda Liero.

Regulamin:

CytujMod: promode rere...visited (Szarnywirk's 1.2.1 BETA version with bouncendiator)
game mode: TDM (n the final DM or maybe last man standing)
force randomize weapons: off
loading times: 0.4
teams locked: on
damage muliplier: 1
respawn delay: 3
reload weapons on spawn: on (in final off)
lock weapons during match: off
bonus drops: health only (none in final)
bonus spawn frequency: 30
max duplicate weapons: 0
weapon change delay: 0
levpool: randomly chosen maps from selected levpool (list below)
expand level: on (in 8v8 TDM on and in FFA 1st stage), later - off
score limit: no score limit
time limit: depends on the stage (see below)

Plan A (more than 30 participants):

- the participants will be divided in two FFA DM qualifier matches (alternatively, we would make two TDM matches if the amount of participants would be even)
- the score will be recorded at the end of each match, and then, the top 16 scorers from both matches would be chosen to the next stage (the scores of both will be mixed together and then the top 16 plrs from that mixed bag would be picked)
- the top 16 scorers will be the ones to participate in the first 8v8 match
- the best 8 scorers would go to quarterfinal which would be also TDM in 4v4
- the best 4 scorers would go to the semifinal which would be also TDM in 2v2
- the last is final 1v1 duel in DM or LMS
- the teams would be randomly generated and shuffled by every match
- no score limit in every match
- while choosing the best scorers to the next stage, since some scores may be the same, lowest number of deaths should be used to untie; if they are still tied, a coin will be thrown
- a 3-minutes warm-up b4 every stage would be provided

details:
a) FFA DM: time limit 10
b) 8v8 match: time limit 15
c) 4v4 match: time limit 15
d) 2v2 match: time limit 15
e) final: time limit 15 (or score limit 15 if LMS with no time limit)

Plan B (more than 16 participants and less than 30):

- all participants would play one FFA DM at first (alternatively, we would make one TDM match if the amount of participants would be even)
- the score will be recorded at the end of the match, and then, the top 16 scorers would be chosen to the next stage
- the top 16 scorers will be the ones to participate in the first 8v8 match
- the best 8 scorers would go to quarterfinal which would be also TDM in 4v4
- the best 4 scorers would go to the semifinal which would be also TDM in 2v2
- the last is final 1v1 duel in DM or LMS
- the teams would be randomly generated and shuffled by every match
- no score limit in every match
- while choosing the best scorers to the next stage, since some scores may be the same, lowest number of deaths should be used to untie; if they are still tied, a coin will be thrown
- a 3-minutes warm-up b4 every stage would be provided

details:
a) FFA DM: time limit 10
b) 8v8 match: time limit 15
c) 4v4 match: time limit 15
d) 2v2 match: time limit 15
e) final: time limit 15 (or score limit 15 if LMS with no time limit)

PLAN C (16 participants):

- the participants would be divided in two teams and play 8v8 TDM match
-  the score will be recorded at the end of the match, and then, the top 8 scorers would be chosen to the next stage
- the top 8 scorers will be the ones to participate in the 4v4 match
- the best 4 scorers would go to the semifinal which would be also TDM in 2v2
- the last is final 1v1 duel in DM or LMS
- the teams would be randomly generated and shuffled by every match
- no score limit in every match
- while choosing the best scorers to the next stage, since some scores may be the same, lowest number of deaths should be used to untie; if they are still tied, a coin will be thrown
- a 3-minutes warm-up b4 every stage would be provided

details:
a) 8v8 match: time limit 15
b) 4v4 match: time limit 15
c) 2v2 match: time limit 15
d) final: time limit 15 (or score limit 15 if LMS with no time limit)

PLAN D (less than 16 participants):

- all participants would play one FFA DM at first (alternatively, we would make one TDM match if the amount of participants would be even)
- the score will be recorded at the end of the match, and then, the top 8 scorers would be chosen to the next stage
- the best 8 scorers would go to quarterfinal which would be also TDM in 4v4
- the best 4 scorers would go to the semifinal which would be also TDM in 2v2
- the last is final 1v1 duel in DM or LMS
- the teams would be randomly generated and shuffled by every match
- no score limit in every match
- while choosing the best scorers to the next stage, since some scores may be the same, lowest number of deaths should be used to untie; if they are still tied, a coin will be thrown
- a 3-minutes warm-up b4 every stage would be provided

details:
a) FFA DM: time limit 10
b) 4v4 match: time limit 15
c) 2v2 match: time limit 15
d) final: time limit 15 (or score limit 15 if LMS with no time limit)

PLAN E:

- alternatively, especially if the amount of participants would be 16 or less, we would play 1v1 duels in a classic cup system (rather than TDM), i.e. the winner goes to the next stage
- the matches would be DM (no score limit, time limit 15) or LSM (no time limit, score 15)
- a 3-minutes warm-up b4 every stage would be provided

miscellaneous:
1) when everyone joins the server on the beginning of the tournament, the admins check the presence and make a short test with the players if everything is ok
2) b4 the next stage is loaded, admins shall make a server configuration; every match starts only if admins say so (after the aforementioned warm-up)
3) if the ping gap would be very high in the final between finalists, /handicap would be used
4) ppl who get out of the game would be moved to spec by admin and they could stay on spec on the tournament room or go to the lobby room
5) trolling, killing teammates, offending other players etc. would be treated like this: one warning, and therefore - kick with a ban
6) all weapons available, except for FFA matches - mini nuke, spikes, cluster pod and mortar will be banned to avoid spammers
7) map list:
- MITH
- 6xwheel
- HUSK
- pokol2
- panther-s
- simple2
- atr
- DUEL
- circling
- cathode_1 / 2xcathode
- fallout2
- pyramid_1
- 4squares
- qflight
- saloon
- owl-2
- bj4wilq
- tune-I
- Likwid
- tiger-s
- arkham
- izbla
- Agave
- 1337
- Owl-3
rzehójom mówimy stanowcze rzehój!!1